
#ifndef _BLV_NOR_DEV_SCENEFUN_H_
#define _BLV_NOR_DEV_SCENEFUN_H_


#include "stdint.h"

#define DEV_SCENE_TYPE	0x00     //场景设备类型

#define SCENENUMMAX   100     //场景数量限制

typedef struct 
{
	uint8_t SceneState[SCENENUMMAX];
	uint8_t SceneStateLast[SCENENUMMAX];
	
}__attribute__ ((__packed__))NOR_SCENE_INFO;						//普通设备 场景的结构体参数

#endif



