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C#
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2025-12-11 09:17:16 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Domain
{
public class HostAir
{
#region Private Properties
//设置默认值
private bool onOff = true;
private int currentTemp = 0;
private int settingTemp = 22;
private int speed = 0;
private int keepTemp = 22;
private int initTemp = 22;
private int hightTemp = 33;
private int lowerTemp = 16;
private int deadTemp = 2;
private int hotDevition = 2;
private int coldDevition = 2;
private int welcomeTime = 30;
private bool isLockTemp = false;
private int lockTemp = 22;
private int mode = 0;
private int valve = 0;
private ControlType controlType = ControlType.Two;
private float compensatoryTemp = 0;
private bool relateRoomStatus = true;
private bool relateDoorContact = false;
private int coldHotMode = 0;
private int coldHotSwitchDelayTime = 30;
private bool fanStop = false;
private bool disableFanHighSpeed = false;
private bool sleepFlag = false;
private string sleepStartTime = "00:00";
private string sleepEndTime = "00:00";
private int sleepDevition = 0;
private bool timeFlag = false;
private string timeStartTime1 = "00:00";
private string timeEndTime1 = "00:00";
private string timeStartTime2 = "00:00";
private string timeEndTime2 = "00:00";
private string timeStartTime3 = "00:00";
private string timeEndTime3 = "00:00";
#endregion
/// <summary>
/// HostID
/// </summary>
public virtual int HostID
{
get;
set;
}
/// <summary>
/// 设备
/// </summary>
public virtual RoomTypeAir Modal
{
get;
set;
}
/// <summary>
/// 空调No
/// </summary>
public virtual int No
{
get;
set;
}
/// <summary>
/// 空调开关状态0/关1/开
/// </summary>
public virtual bool OnOff
{
get { return this.onOff; }
set { this.onOff = value; }
}
/// <summary>
/// 当前温度
/// </summary>
public virtual int CurrentTemp
{
get { return this.currentTemp; }
set { this.currentTemp = value; }
}
/// <summary>
/// 设定温度
/// </summary>
public virtual int SettingTemp
{
get { return this.settingTemp; }
set { this.settingTemp = value; }
}
/// <summary>
/// 风速: 1/低速, 2/中速, 3/高速, 0/自动
/// </summary>
public virtual int Speed
{
get { return this.speed; }
set { this.speed = value; }
}
/// <summary>
/// 保温温度
/// </summary>
public virtual int KeepTemp
{
get { return this.keepTemp; }
set { this.keepTemp = value; }
}
/// <summary>
/// 初始温度
/// </summary>
public virtual int InitTemp
{
get { return this.initTemp; }
set { this.initTemp = value; }
}
/// <summary>
/// 最高温度
/// </summary>
public virtual int HightTemp
{
get { return this.hightTemp; }
set { this.hightTemp = value; }
}
/// <summary>
/// 最低温度
/// </summary>
public virtual int LowerTemp
{
get { return this.lowerTemp; }
set { this.lowerTemp = value; }
}
/// <summary>
/// 死区温度
/// </summary>
public virtual int DeadTemp
{
get { return this.deadTemp; }
set { this.deadTemp = value; }
}
/// <summary>
/// 热
/// </summary>
public virtual int HotDevition
{
get { return this.hotDevition; }
set { this.hotDevition = value; }
}
/// <summary>
/// 冷偏差
/// </summary>
public virtual int ColdDevition
{
get { return this.coldDevition; }
set { this.coldDevition = value; }
}
/// <summary>
/// 欢迎模式时间(分钟)
/// </summary>
public virtual int WelcomeTime
{
get { return this.welcomeTime; }
set { this.welcomeTime = value; }
}
/// <summary>
/// 是否锁定温度
/// </summary>
public virtual bool IsLockTemp
{
get { return this.isLockTemp; }
set { this.isLockTemp = value; }
}
/// <summary>
/// 锁定温度
/// </summary>
public virtual int LockTemp
{
get { return this.lockTemp; }
set { this.lockTemp = value; }
}
/// <summary>
/// 模式: 1/制冷模式2/制热模式4/送风模式0自动
/// </summary>
public virtual int Mode
{
get { return this.mode; }
set { this.mode = value; }
}
/// <summary>
/// 阀状态: 1阀开2阀关
/// </summary>
public virtual int Valve
{
get { return this.valve; }
set { this.valve = value; }
}
/// <summary>
/// 空调管制0/二管制1/四管制
/// </summary>
public virtual ControlType ControlType
{
get { return this.controlType; }
set { this.controlType = value; }
}
/// <summary>
/// 补偿温度
/// </summary>
public virtual float CompensatoryTemp
{
get { return this.compensatoryTemp; }
set { this.compensatoryTemp = value; }
}
/// <summary>
/// 是否关联房态
/// </summary>
public virtual bool RelateRoomStatus
{
get { return this.relateRoomStatus; }
set { this.relateRoomStatus = value; }
}
/// <summary>
/// 是否关联门磁
/// </summary>
public virtual bool RelateDoorContact
{
get { return this.relateDoorContact; }
set { this.relateDoorContact = value; }
}
/// <summary>
/// 手自动模式
/// </summary>
public virtual int ColdHotMode
{
get { return this.coldHotMode; }
set { this.coldHotMode = value; }
}
/// <summary>
/// 冷热转换延时,单位:秒
/// </summary>
public virtual int ColdHotSwitchDelayTime
{
get { return this.coldHotSwitchDelayTime; }
set { this.coldHotSwitchDelayTime = value; }
}
/// <summary>
/// 温度到达停止风机运行
/// </summary>
public virtual bool FanStop
{
get { return this.fanStop; }
set { this.fanStop = value; }
}
/// <summary>
/// 禁止风机高速运行0/否1/是
/// </summary>
public virtual bool DisableFanHighSpeed
{
get { return this.disableFanHighSpeed; }
set { this.disableFanHighSpeed = value; }
}
/// <summary>
/// 启用睡眠标志
/// </summary>
public virtual bool SleepFlag
{
get { return this.sleepFlag; }
set { this.sleepFlag = value; }
}
/// <summary>
/// 睡眠开始时间
/// </summary>
public virtual string SleepStartTime
{
get { return this.sleepStartTime; }
set { this.sleepStartTime = value; }
}
/// <summary>
/// 睡眠结束时间
/// </summary>
public virtual string SleepEndTime
{
get { return this.sleepEndTime; }
set { this.sleepEndTime = value; }
}
/// <summary>
/// 睡眠模式偏差
/// </summary>
public virtual int SleepDevition
{
get { return this.sleepDevition; }
set { this.sleepDevition = value; }
}
/// <summary>
/// 启动定时
/// </summary>
public virtual bool TimeFlag
{
get { return this.timeFlag; }
set { this.timeFlag = value; }
}
/// <summary>
/// 定时开始时间1
/// </summary>
public virtual string TimeStartTime1
{
get { return this.timeStartTime1; }
set { this.timeStartTime1 = value; }
}
/// <summary>
/// 定时结束时间1
/// </summary>
public virtual string TimeEndTime1
{
get { return this.timeEndTime1; }
set { this.timeEndTime1 = value; }
}
/// <summary>
/// 定时开始时间2
/// </summary>
public virtual string TimeStartTime2
{
get { return this.timeStartTime2; }
set { this.timeStartTime2 = value; }
}
/// <summary>
/// 定时结束时间2
/// </summary>
public virtual string TimeEndTime2
{
get { return this.timeEndTime2; }
set { this.timeEndTime2 = value; }
}
/// <summary>
/// 定时开始时间3
/// </summary>
public virtual string TimeStartTime3
{
get { return this.timeStartTime3; }
set { this.timeStartTime3 = value; }
}
/// <summary>
/// 定时结束时间3
/// </summary>
public virtual string TimeEndTime3
{
get { return this.timeEndTime3; }
set { this.timeEndTime3 = value; }
}
public override bool Equals(object obj)
{
HostModal o = obj as HostModal;
if (o == null)
{
return false;
}
return this.HostID == o.HostID && this.Modal.ID == o.Modal.ID;
}
public override int GetHashCode()
{
return this.HostID.GetHashCode() ^ this.Modal.GetHashCode();
}
}
}