修改 在线离线的判断逻辑

This commit is contained in:
2026-03-16 13:57:23 +08:00
parent 8ce4017100
commit ddd4f5a6b4
9 changed files with 224 additions and 79 deletions

View File

@@ -1,50 +1,130 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace ConsoleApplication4
{
internal class UdpState
{
private UdpClient udpClient;
public UdpClient UdpClient { get; set;}
public IPEndPoint RemoteEndPoint { get; set; }
public UdpState(UdpClient client)
{
this.udpClient = client;
}
public UdpClient UdpClient
{
get { return this.udpClient; }
this.UdpClient = client;
}
}
class Program
{
private static bool _isRunning = true;
static void Main(string[] args)
{
var udpClient = new UdpClient(3340);
udpClient.Client.ReceiveBufferSize = 3 * 1024 * 1024;
udpClient.BeginReceive(ReceiveCallback, new UdpState(udpClient));
Console.ReadLine();
Console.CancelKeyPress += (sender, e) =>
{
_isRunning = false;
e.Cancel = true;
};
try
{
var udpClient = new UdpClient(3340);
udpClient.Client.ReceiveBufferSize = 3 * 1024 * 1024;
// 开始接收
udpClient.BeginReceive(ReceiveCallback, new UdpState(udpClient));
Console.WriteLine("UDP服务器已启动按Ctrl+C停止...");
// 保持程序运行
while (_isRunning)
{
Thread.Sleep(100);
}
udpClient.Close();
Console.WriteLine("服务器已停止");
}
catch (Exception ex)
{
Console.WriteLine($"启动失败: {ex.Message}");
}
}
public static void ReceiveCallback(IAsyncResult ar)
{
UdpState state = ar.AsyncState as UdpState;
// 1. 结束异步接收,获取数据和远程端点
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
byte[] receivedData = state.UdpClient.EndReceive(ar, ref remoteEndPoint);
state.UdpClient.BeginReceive(ReceiveCallback, state);
try
{
Console.WriteLine(11111111111111);
// 1. 先获取接收到的数据
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
byte[] receivedData = state.UdpClient.EndReceive(ar, ref remoteEndPoint);
// 2. 立即开始下一次接收(不等待数据处理完成)
state.UdpClient.BeginReceive(ReceiveCallback, state);
// 3. 异步处理数据,避免阻塞接收
ThreadPool.QueueUserWorkItem(_ =>
{
ProcessData(receivedData, remoteEndPoint, state.UdpClient);
});
}
catch (Exception)
catch (ObjectDisposedException)
{
// 正常关闭,忽略
}
catch (SocketException ex)
{
//Console.WriteLine($"网络错误: {ex.SocketErrorCode} - {ex.Message}");
//// 尝试重新开始接收
//if (_isRunning && state?.UdpClient?.Client != null)
//{
// try
// {
// state.UdpClient.BeginReceive(ReceiveCallback, state);
// }
// catch { }
//}
}
catch (Exception ex)
{
//Console.WriteLine($"接收回调错误: {ex.Message}");
}
}
private static void ProcessData(byte[] data, IPEndPoint remoteEP, UdpClient udpClient)
{
try
{
//// 这里是您的数据处理逻辑
//Console.WriteLine($"收到来自 {remoteEP} 的数据,长度: {data.Length} 字节");
//// 示例:解码为字符串
//if (data.Length > 0)
//{
// string text = Encoding.UTF8.GetString(data);
// Console.WriteLine($"内容: {text}");
//}
//// 这里可以处理复杂的业务逻辑
//// 例如:数据库操作、文件处理、复杂计算等
//// 如果需要回复
//if (data.Length > 0)
//{
// byte[] response = Encoding.UTF8.GetBytes($"已收到: {data.Length} 字节");
// udpClient.Send(response, response.Length, remoteEP);
//}
}
catch (Exception ex)
{
//Console.WriteLine($"数据处理失败: {ex.Message}");
}
}
}
}
}