using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Concurrent;
using System.IO;
namespace Common
{
///
/// MemoryStream对象池,用于高并发场景减少GC压力
///
internal static class MemoryStreamPool
{
private static readonly ConcurrentBag pool = new ConcurrentBag();
private const int MaxPoolSize = 100;
private const int MaxStreamCapacity = 10240; // 10KB,超过此大小的流不放回池中
public static MemoryStream Rent()
{
MemoryStream stream = null;
if (pool.TryTake(out stream))
{
stream.Position = 0;
stream.SetLength(0);
return stream;
}
return new MemoryStream();
}
public static void Return(MemoryStream stream)
{
if (stream != null && stream.Capacity <= MaxStreamCapacity && pool.Count < MaxPoolSize)
{
stream.Position = 0;
stream.SetLength(0);
pool.Add(stream);
}
}
}
}