using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace RCUHost.Protocols { /// /// 节能模式下发 Packet 服务器 -> RCU /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct EnergySavingModePacket { /// 温度修正值 public byte CorrectedTemp; /// 到达温度后风机是否保持低速运行 public byte FanRunStatus; //排风扇状态 /// 0:关,1:开,2:定时 public byte ExhaustFanStatus; /// 定时时长(分钟/每小时) public byte ExhaustFanTime; /// 红外延时断电时间(分) public byte InfraredDelayPO; /// 门磁延时断电时间(秒) public ushort DoorDelayPO; /// 拔卡延时断电时间(秒) public ushort PullCardDelayPO; /// 风机状态 /// fengji_status[0]; 插卡时状态 /// fengji_status[1]; 拔卡时状态 /// fengji_status[2]; 待租时状态 /// fengji_status[3]; 停租时状态 [MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 4, ArraySubType = UnmanagedType.Struct)] public FengJiStatus[] FengJiStatus; /// /// CRC16 /// public ushort CRC; } /// /// 风机状态 /// [StructLayoutAttribute(LayoutKind.Sequential)] public struct FengJiStatus { /// 0:关,1:开 public byte OnOff; /// 0:手动,1:自动 public byte Type; /// 0:停止,1:低速,2:中速,3:高速 public byte Speed; /// 夏季温度 public byte SummerTemp; /// 冬季温度 public byte WinterTemp; /// 定时控制,0:否,1:是 public byte TimingControl; /// 定时时长(分钟/每小时) public byte Timer; /// 允许用电,0:否,1:是 public byte AllowElectric; } }