using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; namespace ConsoleApplication4 { internal class UdpState { private UdpClient udpClient; public UdpState(UdpClient client) { this.udpClient = client; } public UdpClient UdpClient { get { return this.udpClient; } } } class Program { static void Main(string[] args) { var udpClient = new UdpClient(3340); udpClient.Client.ReceiveBufferSize = 3 * 1024 * 1024; udpClient.BeginReceive(ReceiveCallback, new UdpState(udpClient)); Console.ReadLine(); } public static void ReceiveCallback(IAsyncResult ar) { UdpState state = ar.AsyncState as UdpState; // 1. 结束异步接收,获取数据和远程端点 IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0); byte[] receivedData = state.UdpClient.EndReceive(ar, ref remoteEndPoint); state.UdpClient.BeginReceive(ReceiveCallback, state); try { Console.WriteLine(11111111111111); } catch (Exception) { } } } }